Game+Based+Learning

Idea: Create a low-tech interdisciplinary game. Use cards, levels, chips, a story, roles and a universe to apply ELA, Math, Social Studies, and Science concepts. The plan is for student agency and voice by having them expand the game by 80 or 90 percent in open-ended game building opportunities. A basic functioning core or start to the game would be developed with the intention of having student create most of the cards and levels. Students game will have a skeletal storyline and archetype characters that the students will develop. Will the game have different classes or specialist like the Divergent series? We can have things happen in the game universe that students will have to incorporate and handle.

Our team would build on and refine the ideas below.

Based on a story of humans mining, exploring and colonizing the solar system. Advancements of arts, philosophy, governments, science and math that occurred in the Renaissance will be applied or replayed in a near-futuristic game.

ELA: Students will research and write proposals to make additions, changes, revisions and expansions to the game. Students will also have to research and write proposals to mine, explore and colonize the solar system.

Math & Science: Economy, fuel supplies, food supplies, Air supplies, Water supplies, raw materials, energy production and use, propulsion system powers, speeds, distances, and forces will be used to apply math and science concepts.

Social Studies: Historical events and governments will be explored and relived through the game. Governing of the games development might also apply.

[] [] [] [] [] http://www.edutopia.org/game-based-learning-resources http://www.edutopia.org/blog/play-based-strategies-engage-leaning-susan-ragsdale Playing a games implies an immediate gain in what many students value most which relates to the "expected utility hypothesis" initiated by Daniel Bernoulli in 1738. http://en.wikipedia.org/wiki/Expected_utility_hypothesis