STEM+Culture

. STEM Culture Activity Strongman

http://www.ten80foundation.org/1/post/2014/06/stem-prepares-students-for-the-50s.html

STEAM is interdisciplinary, inquiry-based, problem-based, iterative, cooperative, constructivistic, learning with student-directed, creative application and/or real-world application. [Student directed includes voice and choice] (My summary of STEAM)

Defining STEAM: "STEM education is much more than a convenient integration of science, technology, engineering, and mathematics; it is an interdisciplinary and applied approach that is coupled with real-world, problem-based learning. STEM education integrates the four disciplines through cohesive and active teaching and learning approaches. We now understand that these subjects cannot and should not be taught in isolation, just as they do not exist in isolation in the real world or the workforce."

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STEM education is an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering, and mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy. (Tsupros, 2009)

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Possible STEM Guideline Basics:

(1) Students gain new skills and a deeper knowledge of science, math and art (all three).

(2) Science, math and art are integrated.

(3) Science, math and art are collectively applied to a real problem.

(4) The engineering design process is the driver for finding solutions to the identified problem.

(5) Engaging, inquiry-based instructional approaches are used and research is incorporated.

(6) Students work in teams to find solutions, and multiple right solutions are possible.

(7) Technology is used or created. (Remember the definition of technology – anything produced by humans in response to a need or want.) http://www.middleweb.com/14118/conundrum-what-is-steam/

http://www.middleweb.com/9611/perfect-stem-lessons/

http://blogs.kqed.org/mindshift/2013/08/how-to-get-your-school-ready-for-stem-this-year/

http://www.edutopia.org/blog/strategies-pbl-stem-thom-markham-buck-institute

http://www.edutopia.org/blog/ownership-agency-propel-stem-learning-matt-levinson

STEAM: which is STEM content taught through an integration of the arts. []

[|Turning STEM into STEAM]

http://www.theatlantic.com/education/archive/2014/01/stem-needs-a-new-letter/282973/

http://www.edutopia.org/pdfs/edutopia-teaching-for-meaningful-learning.pdf

http://www.edutopia.org/blog/pbl-role-shift-to-ccss-sara-hallermann

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What will our STEAM/STEM culture look like? One thing that both art and STEM have in common is that “students make their ideas come alive.” In a culture of creativity and learning, want elements would be required to facilitate students in making their ideas come alive?

Link to what STEAM looks like. https://www.ted.com/talks/dan_meyer_math_curriculum_makeover http://www.middleweb.com/10089/how-to-become-a-maker-school/

Student Centered Learning: Before granting resources to our students to begin working on their projects, we ask the following: []
 * 1) Is this something you'll be proud of in five years? Or will you at least be proud of the younger you for taking this on five years ago?
 * 2) Does this combine two or more disciplines?
 * 3) Will you work on this when no one is watching over you?
 * 4) Who else cares about the results of your project?
 * 5) What content do you think you'll learn?

STEAM Carnival [|http://live.wsj.com/video/steam-carnival-at-d11-nerd-circus/5FD6959F-0CEA-496A-81FB-EAA9146181F9.html#!5FD6959F-0CEA-496A-81FB-EAA9146181F9]

http://www.businesswire.com/news/home/20130430005703/en/Interdisciplinary-Tank-Bit-Circus-Reimagines-STEM-Education#.VDMFsGddUqc

http://www.edutopia.org/blog/promoting-a-culture-of-learning-terry-heick

[|Providing STEM role models]





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